> I've read all(?) the trails on the subject and I
> __still__ have stitching!
Short answer: Use the OpenGL version of Java3D and use both terms of the
PolygonOffset. The dynamic term, called the PolygonOffsetFactor in Java3D, does
a much better job than the static factor, which tends to have a lot of variation
between devices. I prefer to use positive offset factors on the filled version
of the shapes, the values (1,1) work well. If you want to run on DirectX then
use only negative factors on the wireframe version of the shapes.
Longer answer: See the section of PolygonOffset in the new book "Java 3D API
Jump Start". An example of PolygonOffset is included in the example programs at
the web site:
http://web3dbooks.com/java3d/jumpstart
I'll be sending out an "official" announcement for the book later today.
Doug Gehringer
Sun Microsystems
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