Hi Doug!

Ahh I knew I had this still somewhere in my Inbox :)


> > I've read all(?) the trails on the subject and I
> > __still__ have stitching!
>
> Short answer:  Use the OpenGL version of Java3D and use both terms of the
> PolygonOffset.  The dynamic term, called the PolygonOffsetFactor in Java3D, does
> a much better job than the static factor, which tends to have a lot of variation

Yes thanks for the tip it really does at least on most cards. But I still have some
interesting
experience:

On Geforce256 and Geforce2 GTS this works perfect
On Ati Radion it works good
On Geforce3 it completly fails.

The last one I really can't explain? (Maybe driver related?)
All three test where taken with Win2k / Java3D OGL

EOF,
   J.D.
--
Jmark2k+1 (http://www.antiflash.net/jmark)
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