This is possible right now. You have to create a Canvas3D with Quadbuffer
enabled (your graphics card must support Quadbuffer, of course). Then use the
setScreenScale (and/or setFieldOfView) method of View to manipulate the image
plate (= focus plane) position in the virtual world. Also allow to adjust the
eye distance with the setLeft/RightEyePosition of PhysicalBody.
Get a Quadbuffer Canvas3D with:
final GraphicsEnvironment theEnvironment = GraphicsEnvironment .
getLocalGraphicsEnvironment( );
final GraphicsConfiguration[ ] configs = theEnvironment .
getDefaultScreenDevice( ) . getConfigurations( );
final GraphicsConfigTemplate3D configTemplate = new GraphicsConfigTemplate3D(
);
configTemplate . setStereo( GraphicsConfigTemplate3D . PREFERRED );
Canvas3D aCanvas = new Canvas3D ( configTemplate . getBestConfiguration( configs
) );
Java3D (or better OpenGL) will take care of rendering the left and right eye
images.
regards
Paul
Guang Bin Liu schrieb:
> Hi Every One:
>
> Could any one tell me, with the new version of J3D, whether I can control
> the rendering of an image to left eye (only) and another image to right eye
> (only) so that with a shutter glasses, I can view the left-eye image with my
> left eye and right-eye image with the right eye? If yes, how? Thank you a
> lot!
>
> Best,
>
> Guang Bin Liu
> VTHRC
> Univ. of Queensland
> Brisbane, Australia
>
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