Quadbuffer means that there is a Doublebuffer for the left eye image and a
DoubleBuffer for the right eye image (= 4 Buffers). When you get a Canvas3D
with stereo and Doublebuffer enabled you automatically get Quadbuffers. But
note your graphics card/driver(/openGL implementation) must support Quadbuffer
(you can check it when you use REQUIRED instead of PREFERRED in
GraphicsConfigTemplate3D.setStereo( ) and null is returned when calling
GraphicsConfigTemplate3D.getBestConfiguration() ).
regards
Paul
PS: It is possible that you need to manually enable quadbuffers in the settings
of your graphics driver.
Guang Bin Liu schrieb:
> Hi Paul:
>
> Thank you for the suggestion. In the following sentence:
>
> ... You have to create a Canvas3D with Quadbuffer enabled (your graphics
> card must support Quadbuffer, of course).
>
> When you say "Quadbuffer enabled", do you mean to create a Canvas3D with
> DoubleBuffer enabled? As I can not find the method called QuadBufferEnable
> in Canvas3D.
>
> Thank you a lot!
>
> G.B.
>
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