Hi Paul:

Thank you for the suggestion.  In the following sentence:

... You have to create a Canvas3D with Quadbuffer enabled (your graphics
card must support Quadbuffer, of course).

When you say "Quadbuffer enabled", do you mean to create a Canvas3D with
DoubleBuffer enabled?  As I can not find the method called QuadBufferEnable
in Canvas3D.

Thank you a lot!

G.B.



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