Hi Paul:
Thank you for the suggestion. In the following sentence:
... You have to create a Canvas3D with Quadbuffer enabled (your graphics
card must support Quadbuffer, of course).
When you say "Quadbuffer enabled", do you mean to create a Canvas3D with
DoubleBuffer enabled? As I can not find the method called QuadBufferEnable
in Canvas3D.
Thank you a lot!
G.B.
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