The main reason for developing a DirectX version of Java 3D is to support the hardware available as best we can. There are still graphics cards out there that do a much better job on their DirectX drivers than their OpenGL drivers. This gives Java 3D application writers the chance to decide which version of Java 3D works best with their application.
Doug Twilleager Java 3D Team Sun Microsystems >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Subject: [JAVA3D] Okay I have to ask >To: [EMAIL PROTECTED] > >I don't want to start a flame war or anything like that, but I was sitting here working on some code and the question just came to me - why is Sun devoting resources to develop a Direct3D bridge/adapter for Java3D? Give than OpenGL runs everywhere, I'm curious as to why Sun is devoting resources to this. I'm sure other people have wondered this as well - so I guess this is something that would be cool to have in the J3D.org FAQ. > >Thanks! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
