The main reason for developing a DirectX version of Java 3D is
to support the hardware available as best we can.  There are still
graphics cards out there that do a much better job on their DirectX
drivers than their OpenGL drivers.  This gives Java 3D application
writers the chance to decide which version of Java 3D works best
with their application.

Doug Twilleager
Java 3D Team
Sun Microsystems


>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Subject: [JAVA3D] Okay I have to ask
>To: [EMAIL PROTECTED]
>
>I don't want to start a flame war or anything like that, but I was sitting here
working on some code and the question just came to me - why is Sun devoting
resources to develop a Direct3D bridge/adapter for Java3D? Give than OpenGL runs
everywhere, I'm curious as to why Sun is devoting resources to this. I'm sure
other people have wondered this as well - so I guess this is something that
would be cool to have in the J3D.org FAQ.
>
>Thanks!

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