Title: RE: [JAVA3D] Okay I have to ask

Hi Philip,

I usually run across you at GDCs and such so your presence here (I guess) shouldn't really surprising to me :), but as I understand the Direct3D pipeline for shaders they aren't truly vendor neutral yet. Granted there aren't a lot of 'truly useful' hardware platforms that would cause a lot of incompatibilities - but it seems to me that within the realm of shaders PS1.1 is a subset of what everyone can support, and I just find that interesting. I remember going to an NV20 conference a while back and nVidia speaking about some operations that one could do in OpenGL but not in DirectX because the API didn't support it. Again, I don't want this to degenerate into an OpenGL vs DirectX thing - but it just seems as if the vendors aren't really pushing equally capable hardware platforms and as such any API that tries to accomodate them all can only do so at the lowest common denominator. For me its not as big a deal as I just want it to work everywhere with few issues, but is the plan for the DirectX house to support all hardware platforms equally with respect to shaders and shading languages?

 

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