here is one that is not currently a reason, but will likely be one in the future.
in the future as J3D adds shader support, that is going to be easier on D3D since D3D shader versions for pixel shaders work across IHV hardware offerings; as in ps 1.1 will work on both gF3 and R8500. Compare that to the current state of OGL pixel shader extensions which are incompatible across IHV hardware offerings. this becomes both an authoring and a runtime issue for J3D. and will be true at least until OGL 2.0 becomes widespread. > -----Original Message----- > From: Doug Twilleager [mailto:[EMAIL PROTECTED]] > Sent: Thursday, November 15, 2001 3:08 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Okay I have to ask > > > The main reason for developing a DirectX version of Java 3D is > to support the hardware available as best we can. There are still > graphics cards out there that do a much better job on their DirectX > drivers than their OpenGL drivers. This gives Java 3D application > writers the chance to decide which version of Java 3D works best > with their application. > > Doug Twilleager > Java 3D Team > Sun Microsystems > > > >Delivered-To: [EMAIL PROTECTED] > >MIME-Version: 1.0 > >Subject: [JAVA3D] Okay I have to ask > >To: [EMAIL PROTECTED] > > > >I don't want to start a flame war or anything like that, but > I was sitting here > working on some code and the question just came to me - why > is Sun devoting > resources to develop a Direct3D bridge/adapter for Java3D? > Give than OpenGL runs > everywhere, I'm curious as to why Sun is devoting resources > to this. I'm sure > other people have wondered this as well - so I guess this is > something that > would be cool to have in the J3D.org FAQ. > > > >Thanks! > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
