On Mon, 19 Nov 2001, Joachim Diepstraten wrote: > And as Java3D 1.4 lies at least now 2 years in the future.
I think that is the critical thing. Shader support in the underlying 3D API is really a non-issue currently. As already stated publically, J3D 1.3 will not be released until mid next year. With the Sun team pared back to minimal levels, the amount of manpower to throw at the problem in the mid-term future is not great. Should 1.4 end up taking its time to get off the starting blocks, then it is even less of a concern. I would imagine that the development effort would focus on what can be achieved with greatest effect - basically implying that OGL 2.0 is the target platform. -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Look through the lens, and the light breaks down into many lights. Turn it or move it, and a new set of arrangements appears... is it a single light or many lights, lights that one must know how to distinguish, recognise and appreciate? Is it one light with many frames or one frame for many lights?" -Subcomandante Marcos ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
