Michael Nischt wrote: > Why InputStream compatiblity is needed ? > Many game formats like the Quake 3 Arena one use a renamed zip-file for > storing the data. Java's ZipFile class provides only an InputStream for > reading, which is of course sufficient. Unfortunally standard j3d > utilities can handle this and I don't want to unzip the data into an > temp directory, which I guess even isn't possible using an unsigned Applet.
You can always try to use new URL("jar:http://myhost/file.zip!/path/file.md3") Or if you are a hardcore hacker, create your own URL connection type, which will be a wrapper around zip file. I have written such stuff some time ago for myself, I think that it is also available with kaffe distribution. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".