Michael Nischt wrote:
> Why InputStream compatiblity is needed ?
> Many game formats like the Quake 3 Arena one use a renamed zip-file for
> storing the data. Java's ZipFile class provides only an InputStream for
> reading, which is of course sufficient. Unfortunally standard j3d
> utilities can handle this and I don't want to unzip the data into an
> temp directory, which I guess even isn't possible using an unsigned Applet.
You can always try to use
new URL("jar:http://myhost/file.zip!/path/file.md3")
Or if you are a hardcore hacker, create your own URL connection type,
which will be a wrapper around zip file. I have written such stuff some
time ago for myself, I think that it is also available with kaffe
distribution.
Artur
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".