Hi Justin

> > result into flickering [however knows why])
>
> Have a look back through the archives. That's a bug in the current stuff
> to do with the order you are doing things. IIRC if you write the code to

Hmm must have missed that one. Thanks.

> change the view transform and then do updateGeometry everything works
> out correctly. IIRC(2) there's a fix for that in the 1.3beta2 code.

Nope actually it doesn't matter at all in my case. And I tried everything
I even moved the vertices transformation into mixed-mode
Canvas3D postRender() call still same effect. Someone from SUN really
should draw the J3D Rendering-Pipeline and include when/what or which
threads do what are where synchronized. I think that would really help
alot in some cases.

> Yes. Agreed. That is something that would be nice to have. I forgot
> about that. I think with a couple of simple API calls added to canvas or
> maybe View, you could be able to add multipass rendering.

Yes agreed.


> behaviours are executed during the mutlipass processing, but don't take
> effect in the rendered scene until after the current multipass has
> finished. pre & postRender() are called at the start of each pass.
Could work.

EOF,
 J.D.

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