Hi Michael

> >>2. Pure Immediate Mode:
> >>
> >>Please don't blame me, but it a fact that most game-developers prefer
> >>programming in pure immediate mode. O.k. Most Scenegraph APIs are aren't
> >>
> >
> >Altough I would like to support that point but the question really is if
> >developers who soley relate on immediate mode wouldn't go better if they
> >switch to pure OpenGL anyway. It's less pain and maybe even more gain.
> >
>
> For 3D-graphic issues you may be right, but Java3D is much more, because
> instead of GL4Java, .. it provides an excellent vetor math package, and
> everthing (Materials,..) is straight  OOP. Further OpenGL alone doesn't

Sure that's right but on the other hand you would gain full access on
display lists, vertex, buffers, etc. And coding a rudimentary vector-math
package  which would fit most of the things one would need would
propably just take  a day (or there are already alot available on the
internet).

> Summing up, Java3D's pure immediate mode is even a great benefit for
> developers.

Hmm someone who's only focused using on pure intermediate mode is
throwing around 80% of Java3D away IMHO. Ok besides he doesn't have to
think that much about state changes of course (which is a benefit yes :)
).

I've to say to my shame that a lot of my progs mostly use mixed-mode.
Which is still a big problem with Java3D if you rely a lot on
multi-pass-rendering or a special sequence rendering order (I know
there is an ordered group node) it's hard not to come attracted to
mixed-mode/pure-mode.

> >Yes full (and I really mean full) OpenGL 1.3 support. Which means thinks
> >like ColorBuffer/Zbuffer/Stencil-Masks (some of them are already standard in
> >OpenGL 1.1).  Full Stencil-Buffer-Support, all
> >Blending-Functions which are provided by OpenGL, maybe accum buffer, full
> >color4f on backgrounds and if possible a render->to texture instead just
> >of an offscreen buffer. And maybe something nice like a on/off switchable
> >performance meter (which shows how many time is spend where, I've seen
> >this in OpenSceneGraph and that's rather cool)
> >
> >I think that's nothing really fancy alot and even more can already be seen
> >for example in OpenSceneGraph from Robert Osfield + Co today.
> >
>
> Yes, that they are probably the most needed features and I also wonder
> why still no implemented.

Well I don't know maybe because some of them aren't supported by DX as I'm
not a DX-Guru I really can't tell though.

EOF,
 J.D.

--
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(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
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