Hi Artur, >> Why InputStream compatiblity is needed ? >> Many game formats like the Quake 3 Arena one use a renamed zip-file for >> storing the data. Java's ZipFile class provides only an InputStream for >> reading, which is of course sufficient. Unfortunally standard j3d >> utilities can handle this and I don't want to unzip the data into an >> temp directory, which I guess even isn't possible using an unsigned >> Applet. > > > You can always try to use > new URL("jar:http://myhost/file.zip!/path/file.md3")
Thanks a lot, I'll give that a try, hope it works for Texture files, too. It makes me really happy to see, that there is an easy solution ! greetings - Michael Nischt =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".