Hi Artur,

>> Why InputStream compatiblity is needed ?
>> Many game formats like the Quake 3 Arena one use a renamed zip-file for
>> storing the data. Java's ZipFile class provides only an InputStream for
>> reading, which is of course sufficient. Unfortunally standard j3d
>> utilities can handle this and I don't want to unzip the data into an
>> temp directory, which I guess even isn't possible using an unsigned
>> Applet.
>
>
> You can always try to use
> new URL("jar:http://myhost/file.zip!/path/file.md3";)


Thanks a lot, I'll give that a try, hope it works for Texture files, too.
It makes me really happy to see, that there is an easy solution !

greetings
 - Michael Nischt

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