Hi Justin

> to immediate mode. I think that the immediate mode requeusts are just
> trying to justify the lack of vision on the part of game programmers to
> change development mindsets. "We've always done it this way so you must
> accommodate the way we work".

I partly agree and disagree. A big problem coming with Java3D is you don't
know when rendering is actually done. Okay byRef is nice for changing
geometry but still I've got very interesting flickering effects while
changing camera and byRefs Geometries at the same time inside of a
Behaviour node on a frame/frame basis. (Changing only one alltough doesn't
result into flickering [however knows why]) And other things like multi
pass  rendering is nearly completly out of the way in retained mode. At
least I  haven't found a solution which would satisfy my needs.
Orderedgroups are nice but still don't work out if you want to change
states/materials or other things between passes. The only way to solve
this would be to fire up the memory usage by adding more objects from the
same Shape3D.

EOF,
 J.D.

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