>
> There is no way to remove a Shape3D from the live scenegraph unless the
>parent of the Shape3D is a BranchGroup which then can be detached from
>its parent. That is:
>
>TransformGroup
>   -Shape3D
>
>You cannot remove Shape3D from live scene but
>
>TransformGroup
>  -BranchGroup
>     -Shape3D
>
>you can call detach() of BranchGroup which means shape3d would also be
>detached.
>


you're right - fuck, I had to insert thousands of BranchGroup's in my App :(


greets
 -Michael Nischt

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