No. If setVisibile is false, the geometry will not be sent to OpenGL/DirectX.
Doug Twilleager Java 3D Team Sun Microsystems >Delivered-To: [EMAIL PROTECTED] >X-Report-Abuse-To: [EMAIL PROTECTED] >User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:0.9.4) Gecko/20011128 Netscape6/6.2.1 >X-Accept-Language: en-us >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >Subject: Re: [JAVA3D] Removing Shpa3D from a live SceneGraph >To: [EMAIL PROTECTED] > >Hi Renoir, > >> >>If the purpose in removing the Shape3Ds is to prevent them from being rendered >>you could use RenderingAttributes.setVisible or a switch node. All the Shape3Ds >>will still be in memory but only selected ones will be rendered. >> > >Isn't the Geometry still rendered to the Z-Buffer with setVisible(false) ? > >greetings > -Michael Nischt > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".