Hi Renoir,

>
>If the purpose in removing the Shape3Ds is to prevent them from being rendered
>you could use RenderingAttributes.setVisible or a switch node.  All the Shape3Ds
>will still be in memory but only selected ones will be rendered.
>

Isn't the Geometry still rendered to the Z-Buffer with setVisible(false) ?

greetings
 -Michael Nischt

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