Oooh... bad word alert! Hehe... yes, the limitation of only being able to add or remove branch groups at runtime is a painful one. I can only assume that this limitation buys Java3d the power to more efficiently manage the scene.
Dave Yazel -----Original Message----- From: Michael Nischt [mailto:[EMAIL PROTECTED]] Sent: Thursday, February 14, 2002 8:55 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Removing Shpa3D from a live SceneGraph > > There is no way to remove a Shape3D from the live scenegraph unless the >parent of the Shape3D is a BranchGroup which then can be detached from >its parent. That is: > >TransformGroup > -Shape3D > >You cannot remove Shape3D from live scene but > >TransformGroup > -BranchGroup > -Shape3D > >you can call detach() of BranchGroup which means shape3d would also be >detached. > you're right - fuck, I had to insert thousands of BranchGroup's in my App :( greets -Michael Nischt =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".