Oooh... bad word alert!

Hehe... yes, the limitation of only being able to add or remove branch
groups at runtime is a painful one.  I can only assume that this limitation
buys Java3d the power to more efficiently manage the scene.

Dave Yazel

-----Original Message-----
From: Michael Nischt [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 14, 2002 8:55 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Removing Shpa3D from a live SceneGraph


>
> There is no way to remove a Shape3D from the live scenegraph unless the
>parent of the Shape3D is a BranchGroup which then can be detached from
>its parent. That is:
>
>TransformGroup
>   -Shape3D
>
>You cannot remove Shape3D from live scene but
>
>TransformGroup
>  -BranchGroup
>     -Shape3D
>
>you can call detach() of BranchGroup which means shape3d would also be
>detached.
>


you're right - fuck, I had to insert thousands of BranchGroup's in my App :(


greets
 -Michael Nischt

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