Hello,
Since the subject has come up, I thought maybe I should share this and
perhpas get some feedback. I have given the task of playing a JMF audio
stream inside Java3D's point sound to a student to do. This is so that
we can play streaming audio inside our Java3D application as 3D sound. I
have two questions:
1) Is this what Michael Nischt is in need of? If so, would anyone like
to collaborate with us to try and do this?
2) (From the Sun team or other Java experts) is this possible at all? So
far our plan is to extend some classes (InputStream or some other sound
related class) such that it can receive JMF audio streams and also be
able to give it to a PointSound in Java3D to play. Any inherent
characteristics of Java3D sound that would limit us?
Any help/comment would be appreciated.
Mojtaba Hosseini
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