>
> With the sample that was just given regarding sharing the geometry--it
> still would result in 50,000 TransformGroup's being created. Not sure
> off hand how or if it's possible to avoid that.

In Java 3D 1.3beta1, the memory footprint of TG was half of Java 3D 1.2.1_03.
Plus a significant memory deduction in Java 3D internal structures.

I was able to render 20,000 spheres without changing the JDK's heap size
using Java 3D 1.3 beta1. For 50,000 spheres, I need a heap size of 180m, ie.
~3.6 k of memory/sphere. Part of the challenge in computing is to manage the
scare resources we have, and Karsten has memtioned some interesting ideas to
address it.

Hope this helps.

- Chien Yang.
  Java 3D Team.

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