On Thu, 2002-04-04 at 07:30, Nitin.Jain wrote:
> Chein,
>
> Thanks!
> That was really amazing to see how things changed by sharing the geometry
> rather than using SharedGroup. But still I'm getting defeated in the number
> game...if I increase this number of spheres to 20K(my requirement is 50k) it
> again gives me out of memory exception...I'm really worrying now whether
> this  kind of stuff is possible using java3D or not >:-( ???

Obviously memory consumption is a concern, but what is your max heap set
in the VM?

Also it's arguably impossible for one to see 50,000 spheres all at one
time in a view screen. It sounds like some application specific
strategy/workaround would be in order to reduce that requirement or
optimize it.

With the sample that was just given regarding sharing the geometry--it
still would result in 50,000 TransformGroup's being created. Not sure
off hand how or if it's possible to avoid that.
--
Joel Shellman
Comprehensive Internet Solutions -- Building business dreams.
[ web design | database | e-commerce | hosting | marketing ]
iKestrel, Inc.  http://www.ikestrel.com/

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