On Thu, 2002-04-04 at 07:30, Nitin.Jain wrote: > Chein, > > Thanks! > That was really amazing to see how things changed by sharing the geometry > rather than using SharedGroup. But still I'm getting defeated in the number > game...if I increase this number of spheres to 20K(my requirement is 50k) it > again gives me out of memory exception...I'm really worrying now whether > this kind of stuff is possible using java3D or not >:-( ???
Obviously memory consumption is a concern, but what is your max heap set in the VM? Also it's arguably impossible for one to see 50,000 spheres all at one time in a view screen. It sounds like some application specific strategy/workaround would be in order to reduce that requirement or optimize it. With the sample that was just given regarding sharing the geometry--it still would result in 50,000 TransformGroup's being created. Not sure off hand how or if it's possible to avoid that. -- Joel Shellman Comprehensive Internet Solutions -- Building business dreams. [ web design | database | e-commerce | hosting | marketing ] iKestrel, Inc. http://www.ikestrel.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".