Are you using the default heap size for java? The default is only 16 megabytes.
Doug Twilleager Java 3D Team Sun Microsystems >Subject: Re: [JAVA3D] A basic doubt >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] >X-OriginalArrivalTime: 04 Apr 2002 15:34:17.0218 (UTC) FILETIME=[2E83E620:01C1DBEE] > >Chein, > >Thanks! >That was really amazing to see how things changed by sharing the geometry >rather than using SharedGroup. But still I'm getting defeated in the number >game...if I increase this number of spheres to 20K(my requirement is 50k) it >again gives me out of memory exception...I'm really worrying now whether >this kind of stuff is possible using java3D or not >:-( ??? > > > >> -----Original Message----- >> From: Chien Yang [mailto:[EMAIL PROTECTED]] >> Sent: Wednesday, April 03, 2002 11:46 PM >> To: [EMAIL PROTECTED] >> Subject: Re: [JAVA3D] A basic doubt >> >> >> Attached is a program that illustrate a better approach to setup a >> scene with 5000 identical spheres. On my machine, I've a 4X speedup >> in setup time. >> >> Using Link and SharedGroup is a intuitive way of sharing similar shape >> node in a scene graph API. It's pretty effective if the >> sharing is limited >> and small. There do come with some cost in both memory and >> setup time, >> but almost no cost in pure rendering performance (once it is setup). >> This setup cost might not be linear, depending on scene arrangement. >> >> For your program, all you need is to share geometry and there isn't >> a need to use SharedGroup. I only need to change a few lines of >> code. BTW, I also replaced MouseRotate with OrbitBehavior for >> better interaction. >> >> - Chien Yang >> Java 3D Team. >> >> >> >> >> > Date: Tue, 02 Apr 2002 19:22:05 +0200 >> > From: Artur Biesiadowski <[EMAIL PROTECTED]> >> > Subject: Re: [JAVA3D] A basic doubt >> > To: [EMAIL PROTECTED] >> > MIME-version: 1.0 >> > Content-transfer-encoding: 7bit >> > X-Accept-Language: en-us, en >> > Delivered-to: [EMAIL PROTECTED] >> > User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; >> rv:0.9.9) >> Gecko/20020311 >> > >> > Nitin.Jain wrote: >> > >> > >> > > I saw the Sphere code in the repository but it seems this >> sphere doesn't >> > > share the geometry, in that case it will eat up huge >> amount of memory for >> > > each instance. Anyway I'll try this. >> > >> > Even if it is a case, you can take out geometry by hand. It >> can be done >> > currently I think, in case of problems, modify it a bit. >> > >> > > Could you give me some pointers on optimization. I'm >> creating only one >> > > Shape3D and using them with Link. The Tranform3D which is >> assigend is also >> > > created only once. >> > >> > I was thinking that you were doing certain mistake, but >> after looking at >> > code again it is not there. So only part now is to not use standard >> > Sphere with quite costly GeometryData - but I don't know if it will >> > create noticeable difference. >> > >> > >> > >> percent live alloc'ed stack class >> > >> rank self accum bytes objs bytes objs trace name >> > >> >> > >> 94 0.11% 87.51% 20016 1 50080000 5000 10593 >> > >>javax.media.j3d.CachedTargets >> > >> 95 0.11% 87.62% 20016 1 50079984 4999 10601 >> > > >> > > >> > > I never got this "CachedTargets" object in my profiler, >> can you tell me >> > > which profiler are you using? >> > >> > -Xrunhprof:heap=sites,depth=20 >> > >> > :) >> > >> > >> > > I couldn't quite get it...what do you mean by non-array object. >> > >> > int[] i = new int[100000]; >> > takes up 400kb. No problem. But if you want to create >> normal (non-array >> > object) which will take up so much memory, you would have >> to add 100000 >> > fields by hand... So if any object takes up 20kb, I'm >> suspecting some >> > mistake in profiler (either plain error or Hotspot inlines >> some array >> > data at end of object - is this possible ?) >> > >> > Artur >> > >> > >> ============================================================== >> ============= >> > To unsubscribe, send email to [EMAIL PROTECTED] and >> include in the body >> > of the message "signoff JAVA3D-INTEREST". For general >> help, send email to >> > [EMAIL PROTECTED] and include in the body of the message "help". >> > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".