Hi, "Nitin.Jain" wrote:
> > Or, say, you replace the spheres by a quad with a texture > > showing a sphere and > > use the texture alpha channel to make the (black) texture > > background invisible. > This strtegy was also suggested before, The code attached below is using the > same but when we rotate the view the spheres appear cris-crossing each > other. Seems there is no solution currently as of the FAQ http://www.j3d.org/faq/appearance.html#transparency . The last sentence there reads: | However, this will not work for all cases - particularly | transparent textures applied to objects. A more complete | solution should be forth-coming in Java3D v1.3 and 1.4. regards Georg ___ ___ | + | |__ Georg Rehfeld Woltmanstr. 12 20097 Hamburg |_|_\ |___ [EMAIL PROTECTED] +49 (40) 23 53 27 10 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".