Artur, Thanks for the correction. I've certainly over look that there exist a crossover point between the 2 ends. :-)
- Chien Yang Java 3D Team. >Date: Fri, 05 Apr 2002 10:50:43 +0200 >From: Artur Biesiadowski <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] A basic doubt >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Content-transfer-encoding: 7bit >X-Accept-Language: en-us, en >Delivered-to: [EMAIL PROTECTED] >User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:0.9.9) Gecko/20020311 > >Chien Yang wrote: >> Raj, >> Let's do some math. A sphere geometry with resolution 15 division, >> in Java 3D, will generate 480 vertices. Let's assume only coord. and normal >> is needed, each sphere requires a minmum of 480 * 24 = 11520 bytes. >> That is likely to be 4X the memory footprint of TransformGroup + Shape3D + >> shared Geometry (~3600 bytes, calculated base on 50K spheres). > >I still think it is beneficial. With single sphere per geometry we have > >50k x 3600 + 1 x 11520 >180000k + 11520 ~= 180012k > >With for example 20 spheres per geometry/shape we have > >50k/20*3600 + 20x11520 >9000k + 440k = 9440k > > From 180MB -> 9MB. I think there is a benefit. Even for a larger >geometries. > > >Artur > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".