Chien Yang wrote: > Raj, > Let's do some math. A sphere geometry with resolution 15 division, > in Java 3D, will generate 480 vertices. Let's assume only coord. and normal > is needed, each sphere requires a minmum of 480 * 24 = 11520 bytes. > That is likely to be 4X the memory footprint of TransformGroup + Shape3D + > shared Geometry (~3600 bytes, calculated base on 50K spheres).
I still think it is beneficial. With single sphere per geometry we have 50k x 3600 + 1 x 11520 180000k + 11520 ~= 180012k With for example 20 spheres per geometry/shape we have 50k/20*3600 + 20x11520 9000k + 440k = 9440k From 180MB -> 9MB. I think there is a benefit. Even for a larger geometries. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".