With the StarFire loader, you can specifiy an optional texture file path,
look at the readme for more info.

And as John says, your shapes have to have materials applied to them in 3DS
before you export them from Max.  That confused me for awhile too.

Scott
----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 18, 2002 9:28 AM
Subject: Re: [JAVA3D] 3DS & DXF Loader


> Tina,
>
> You mention that our loader is giving an error on trying to load the
> textures.  What format are the texture files (JPG? GIF?)?  Or perhaps
> are you missing the texture files?  A common problem we've heard from
> users is people trying to view "invisible" objects (i.e. we don't create
> any Shape3Ds that don't have an associated material).
>
> - John Wright
> Starfire Research
>
> Tina Manoharan wrote:
> >
> >         Hello,
> >
> >         I tried to use both the NCSA's CAD Loader as well as Starfire's
> >         3DS Loader. But, I have 2 problems
> >
> >         (1) I cannot see the object in my Java3D Scene. It seems to be
> >         loading the nodes though (debug statements).
> >         I am able to view these DXF & 3DS models in SpinFire CAD Viewer,
> >         but I cannot modify them. I downloaded these objects from the
Web.
> >         Moreover, I dont understand the DXF codes so I cannot modify the
> >         file directly !!
> >         (2) Even when I use Starfire's 3DS Loader, it gives an error
> >         saying cannot load textures. So, maybe that is the reason why
> >         I cannot see the objects.
> >
> >         I am comfortable with VRML loaders, but I am not familiar with
> >         CAD so can someone please help me out with this.
> >
> >         I would also appreciate if someone can send me some sample 3DS &
> >         DXF models that works fine, so that I can test it.
> >
> >         Thanks very much,
> >         Tina
> >
> >
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>
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