Ahh, those textures need to be present to work... there must be textures
applied to it, or they wouldn't be showing up in the loader output.

I can load the file, and re-save it without textures, and email it back to
ya as a 3DS file.

Scott
----- Original Message -----
From: "Tina Manoharan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 18, 2002 4:23 PM
Subject: Re: [JAVA3D] 3DS & DXF Loader


> Thanks Scott for helping me out. As the files are large I have put them at
> this website:   http://www.cee.hw.ac.uk/~ceetm2/Java3D/
>
> You will find:
>
> (1) chrysler.3ds
>
> This is the 3DS file that I downloaded. There were no textures (images)
> at that site just this 3DS file. I am able to view this 3DS file in the
> CAD Viewer without any problems. But when it comes to loading in the
> Java3D scene it seems to be asking for some textures, which I am not sure
> what.
>
> (2) chrysler.wrl
>
> This is the VRML file that I exported from the CAD Viewer. I am able to
> load this file without any problems into my Java3D scene. This VRML file
> obtained from the 3DS file doesnt seem to have any textures.
>
> So, I am not sure why the 3DS Loader is asking for textures.
>
> Cheers
> Tina
>
>
> > Just an observation, but it looks like a problem with filename
> > conventions... I think Max converts texture filenames to 8.3 format on
> > export, and those textures clearly aren't 8.3.  This is my experience
with
> > my older version of Max, but that could be part of it.  Of course, you
can't
> > really do anything about it without Max.  Other file converters (wrl ->
3DS)
> > may not do the filename conversion.
> >
> > If you send me the model and textures to go with it, I could load it up
and
> > see what it does on export...
>
>
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