Just an observation, but it looks like a problem with filename
conventions... I think Max converts texture filenames to 8.3 format on
export, and those textures clearly aren't 8.3.  This is my experience with
my older version of Max, but that could be part of it.  Of course, you can't
really do anything about it without Max.  Other file converters (wrl -> 3DS)
may not do the filename conversion.

If you send me the model and textures to go with it, I could load it up and
see what it does on export...

Scott


----- Original Message -----
From: "Tina Manoharan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 18, 2002 2:19 PM
Subject: [JAVA3D] 3DS & DXF Loader


>
> Hello John & Scott,
>
> Sorry, about the previous large attachments. I did not mean to do
> that. These are the links to the same files:
>
> (1) http://www.cee.hw.ac.uk/~ceetm2/Java3D/chrysler.3ds
> (2) http://www.cee.hw.ac.uk/~ceetm2/Java3D/chrysler.wrl
>
> I downloaded the "chrysler.3ds" file from a website. Now, I am able to
> load this file in the SpinFire 3DS Viewer and view it fine. There seems to
> be no Images (nothing in the zip file that I downloaded) and everything is
> ok. From this viewer I also exported the same 3DS file as a VRML97 file
> "chrysler.wrl". I tried loading this "chrysler.wrl" file in my Java3D
> scene and it works fine, I can see the object (the VRML file does not have
> any texture or images in it). Then I tried to load the "chrysler.3ds" file
> using Starfire's Loader3DS. This is the error that I get on my Control
> Panel.
>
> Loader3DS Version 2.00
> Texture path= h:\java3d\cad\
> ChunkID = 4d4d Length: 195229
> Error loading Image h:\java3d\cad\bricks red c
> Error loading Image h:\java3d\cad\shingles2.jp
> Error loading Image h:\java3d\cad\bricks red f
> Error loading Image h:\java3d\cad\bricks red s
> ChunkID = 0 Length: 0
>
> Maybe I am not understanding someting here, because I dont have 3DStudio
> Max with me (I just have the viewer). I never worked with CAD before. So,
> please help me understand if I am missing something.
>
> Thanking you,
> Tina
>
>
> > You mention that our loader is giving an error on trying to load the
> > textures.  What format are the texture files (JPG? GIF?)?  Or perhaps
> > are you missing the texture files?  A common problem we've heard from
> > users is people trying to view "invisible" objects (i.e. we don't create
> > any Shape3Ds that don't have an associated material).
>

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