> -----Original Message-----
> From: Discussion list for Java 3D API
<snip>
> On my Windows XP machine (Asus v8200, Geforce3 T5)
> which also has shutter glasses, stereo vision does not work. The
> Canvas3D.getProperties() method claims that stereo is not available.
<snip>

I too have been fighting with my machine to get this to work (Windows 2k,
PNY GeForce4 ti4400). With no luck. My gut says that the consumer level
nVidia cards (non-Quadro) only support stereo in full screen mode. There is
something out there called "SoftQuadro" that is supposed to trick your
drivers into thinking you have a Quadro (the hardware is basically the same,
but costs twice as much), but it seems like a dubious setup to me.

That being said, I haven't found any information that definately confirms
that the GeForce hardware supports stereo ONLY in full screen mode. But I've
yet to see any stereo capable apps that don't run in full screen mode (e.g.
UT).

My next test (when I find some time) is to run my app with Java 1.4 and use
the new full screen GraphicsConfiguration capability to see if passing that
GraphicsConfiguration to Java3D would allow it to see the stereo capability.
As you have probably read, nVidia says that any OpenGL application should be
runnable in stereo mode, so I'm hoping this last test will work... I wish
there was more information on what Java3D requires for this feature... and
whether anyone has gotten it to work with consumer level hardware.

Please let us know if you have any luck! Given that consumer stereo hardware
for the PC has gotten dirt cheap it would be great to start using it with
Java3D. (would certainly wow the customers!).

Simeon

/**
 * @author Simeon H.K. Fitch
 * @organization Mustard Seed Software
 * @web http://www.mustardseedsoftware.com
 * @email [EMAIL PROTECTED]
 * @voice 210.867.1616
 * @fax 309.424.4982
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