> > Given that consumer stereo hardware
> > for the PC has gotten dirt cheap it would be great to start
> > using it with
> > Java3D. (would certainly wow the customers!).
>
> Got any reccomendations?
>

I don't know about recommending anything, but I can tell you what I've
learned and what hardware I have.

I started looking into this when I needed to upgrade my video card (I had a
TNT 2). In trying to figure out what to get I saw that PNY had a package
deal on the GeForce 4 ti4400 where you got a pair of shutter glasses for
free. Although the deal is no longer offered, you can buy the glasses that
came in the box pretty cheaply ($30 wired, $45 wireless):

http://www.i-glasses.com/Store/pnypromo.php3

non-promo version (I don't know the difference, other than price)

http://www.i-glasses.com/Store/3dpcinternet.php3

The glasses aren't the highest quality piece of hardware ever manufactured,
but I think it's a pretty good deal.

I tried them out some, mainly playing UT in stereo (the drivers claim to
support just about any DirectX or OpenGL game). The stereo affect is
convincing, although I can't claim that it improved my score any ;-)

The great thing about all of this is that the stereo drivers come direct
from nVidia, and work with any nVidia card, TNT2 or later:

http://www.nvidia.com/view.asp?IO=IO_20010614_4380

Furthermore, even if you don't have the shutter glasses, the drivers support
"anaglyph" mode, whereby you don a pair of those cardboard red and blue
glasses (like these: http://www.rainbowsymphony.com/3danaglyph.html). This
mode is actually more pleasant if you don't have a monitor that can support
100Hz or higher refresh rates (the shutter flicker at low refresh is
annoying). I'm anxious to get stereo mode working with Java3D so I can pass
out the cardboard glasses at my next client demo :^D

The nVidia software also comes with a stereoscopic JPEG viewer for viewing
images like these: http://www.3dexpo.com/gallery_knot.htm

Anyone else have experience with this?

Simeon

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