> Date: Tue, 23 Apr 2002 15:19:12 -0700 > From: Mark Hood <[EMAIL PROTECTED]> > > It could be that the nVidia stereo drivers support stereo by imposing > restrictions on or reducing the available screen resolution, color depth, or > Z buffer depth.
Following up on myself, I couldn't find any information to this effect on nVidia's web site. One thing that I noticed, though, is that the nVidia stereo support seems to be an *override* mode -- that is, it coerces a stereo image out of an application or game that isn't designed to output stereo images. While I think this is a good strategy for compatibility with existing games, it makes me wonder if the OpenGL-compliant methods will really work with these drivers. On the other hand, it should provide decent stereo effects with existing Java 3D apps as well, once you configure the driver. This approach has a few drawbacks for advanced use. You can't get stereo separation along anything but the horizontal axis of the monitor, and the stereo image produced assumes a nominal fixed position of the user in relation to the screen. This is fine unless you want to do head tracking, where the eyes aren't necessarily level, and where the projection frustums need to be skewed differently according to the actual location of the eyes. Existing Java 3D mechanisms to set the stereo eye separation won't work either, since this is being handled at the driver level. -- Mark Hood =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".