> >I didn't see any announcements from Java One about Java3D? Any news? > >-- >Alan Hudson >President: Yumetech, Inc. http://www.yumetech.com/ >Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/ >
I met with Alan last week, so this is his reminder to me to send out this information. :^) This is a summary of what I presented at the JavaOne Java 3D BOF. I thought someone would have brought it up sooner. Here is our plan going forward. Java 3D 1.3 ----------- We are just a couple of weeks away from FCS code freeze. We really appreciate all the feedback so far, and we have fixed a number of the bugs reported. Please continue to give us feedback. We are getting close to the finish. Java 3D 1.3.1 ------------- After Java 3D 1.3, we will start work on Java 3D 1.3.1. This release will be focused on quality and performance. So, if we didn't get to your favorite bug, or if you have a performance case that you would like to see addressed, let us know. We will try to address it in 1.3.1. There will be no new core API in 1.3.1. We hope to release Java 3D 1.3.1 around the end of this calendar year, beginning of next. Java 3D 1.4 ----------- In parallel with Java 3D 1.3.1, I will be leading a new JSR to add new features to Java 3D. These will be targetted at Java 3D 1.4. It will be a full JSR, where we assemble an expert group to define the new API. Major additions will be considered for Java 3D 1.4. Some of the high level features that are currently being considered for 1.4 include: - Programmable Shading (Vertex/Pixel Shaders) - Stencil buffer support - Limited Extensibility - Render to Texture There are many other features that we are considering. If you have suggestions, please let me know. The JSR for Java 3D 1.4 will be filed by Siggraph (July 21). The rest of this year will be spent defining the API for Java 3D 1.4. Then we will begin the implementation work. Of course, some of this work may overlap. Since the Java 3D team is smaller than it once was, we are looking for other ways to finish all the implementation work for Java 3D 1.4. One thing we are looking at is engaging the community and expert group to provide implementation resources as well as API expertise. We will still develope the TCK and deliver the Java 3D 1.4 product, as well as lead the architecture of any 1.4 implementation tasks. If you are interested in this process, let me know as well. I think that recaps what I presented at JavaOne, and shows the roadmap for the next 18-24 months. If you have any questions, let me know. Doug Twilleager Java 3D Team Sun Microsystems =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".