Hi

> You will probably find that J3D 1.4 comes out before OGL 2.0. Don't
> believe everything you read in the papers. The one unfortunate thing

Well 3dlabs needs OpenGL2.0 for their cards otherwise no one will
jump on them. Another vendor specific extensions (we really don't need
that).

> that I think is going to occur is that Java3D is not going to be using a
> compatible shader language to what will end up in OGL 2.0/DX9. From our
> perspective, that's a pretty major issue. From our various discussions

Yep that's quite crappy.

> last week (including the 3DLabs and Sun folks apart from Doug) The OGL
> folks are trying to spec that common language ASAP and you will probably
> find it ends up as a 1.x extension well before the 2.0 spec gets finalised.
>
> > Especially when 3DLabs new card comes, OpenGL2.0 should be
> > just arround the corner.
>
> Not likely. OGL 2.0 is a long way off yet. They still have to do Java
> bindings for it and all the subsetting/profiling features they want to

Haeh? Why is that a requirement? I don't get it, can you please put more
light on this?

> do. I think 3DLabs and a few other hardware vendors got a *very* major
> wakeup call about the absolute hard requirements that there be full Java
> bindings to the OGL spec last week. There will be more news on that

That's something new I hear, but it's interesting who makes these
requirements? I know SUN/IBM are part of the OpenGL comunity but are they
so important?

> front shortly, we're just arranging a few more things first before you
> see something. It's going to be pretty major when it does happen and
> there's quite a lot of political shit-fighting going on right now about
> it, but things are happening beneath that apparently calm exterior.

Hmm interesting, maybe we should wait for Siggraph and to see what
happens. The Java requirements really suprise me. As this never was an
issue before. So why know? And Microsoft is also part of the comunity so
they could also say C# is a ultimate requirement? (Of course they are not
very interested in OpenGL2 with DX9 in the pipe)

EOF,
 J.D.

--
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