Hi > You will probably find that J3D 1.4 comes out before OGL 2.0. Don't > believe everything you read in the papers. The one unfortunate thing
Well 3dlabs needs OpenGL2.0 for their cards otherwise no one will jump on them. Another vendor specific extensions (we really don't need that). > that I think is going to occur is that Java3D is not going to be using a > compatible shader language to what will end up in OGL 2.0/DX9. From our > perspective, that's a pretty major issue. From our various discussions Yep that's quite crappy. > last week (including the 3DLabs and Sun folks apart from Doug) The OGL > folks are trying to spec that common language ASAP and you will probably > find it ends up as a 1.x extension well before the 2.0 spec gets finalised. > > > Especially when 3DLabs new card comes, OpenGL2.0 should be > > just arround the corner. > > Not likely. OGL 2.0 is a long way off yet. They still have to do Java > bindings for it and all the subsetting/profiling features they want to Haeh? Why is that a requirement? I don't get it, can you please put more light on this? > do. I think 3DLabs and a few other hardware vendors got a *very* major > wakeup call about the absolute hard requirements that there be full Java > bindings to the OGL spec last week. There will be more news on that That's something new I hear, but it's interesting who makes these requirements? I know SUN/IBM are part of the OpenGL comunity but are they so important? > front shortly, we're just arranging a few more things first before you > see something. It's going to be pretty major when it does happen and > there's quite a lot of political shit-fighting going on right now about > it, but things are happening beneath that apparently calm exterior. Hmm interesting, maybe we should wait for Siggraph and to see what happens. The Java requirements really suprise me. As this never was an issue before. So why know? And Microsoft is also part of the comunity so they could also say C# is a ultimate requirement? (Of course they are not very interested in OpenGL2 with DX9 in the pipe) EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".