Hi Justin

> > Well 3dlabs needs OpenGL2.0 for their cards otherwise no one will
> > jump on them.
>
> Not really. 3DLabs have traditionally sold to the high-end market. They
> really haven't cared less about the gamers and probably still don't -
> although the new Creative Labs ownership may change that somewhat. For

Hmm I'm not sure of this. 3DLabs wants to open a new chapter in terms of
GPU I don't think they are focused only to high-end market. If you look
at high-end cards they don't have these features 3DLabs want to
introduce. Or features which surpass currently available (even gamer)
cards.

> software emulation modes for the shaders it really doesn't matter
> whether OpenGL 2.0 is available or not. From what we can gather, MS is

True. But why is 3DLabs so interested in pushing OGL2.0 forward? As you
said research and profesional comunity prefer OGL over DX (at least to my
knowledge). I think the problem is another bunch of vendor specific
extensions will definitly limited the usage and therefor the sales for
this card. I think you are right by saying they will first sell their
cards to high-end customers and early adopters.

> > Haeh? Why is that a requirement? I don't get it, can you please put more
> > light on this?
>
> There are two major factors. One of their interest (3DLabs and other
> vendors) is the mobile devices. I have heard from multiple sources now
> that pretty much all the major mobile phone makers will have hardware 3D
> accelaration on phones by the start of 2004.

Yep I can see this coming. But I think no real OGL2 card will be available
by that time not even speaking about a mobile version. If I look at new
cards for example the Geforce4 already takes about 80 watt power usage
this is far off for mobile devices.

So providing a core 1.3 OGL Java-binding (which is more or less already
available) should be enough and solve things at least till 2005/6

> everyone wants and needs. They are now much more enlightened. There is a
> window of oppourtunity of about 6 months to get this process going and
> moving at considerable velocity otherwise all the OpenGL folks are going
> to fall in a screaming heap (ie the chip manufacturers are betting on
> having OpenGL support so that they can sell chips to the phone makers).
Hmmm.

> they are barely consequential - SGI still basically holds the reigns
> there. You can't call something OpenGL without their blessing. Sun don't
> want to bless something they didn't develop through the JSR process. You
> see the political problem here?

Yep I think I can. Well SGI is legacy it's time to move on If you ask me.

EOF,
 J.D.

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