>Date: Fri, 07 Jun 2002 18:08:20 -0700
>From: Sean Sylvis <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Shape3d Geometry
>To: [EMAIL PROTECTED]
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>Thread-topic: Re: [JAVA3D] Shape3d Geometry
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>No, that was not the bug, but it does only appear when running DirectX.
>
Please notice that DirectX doesn't support two side lighting.
So using CULL_NONE will not display any back face triangle.

- Kelvin
-----------------
Java 3D Team
Sun Microsystems Inc.



>
>
>> -----Original Message-----
>> From: Scott Y. Hong [mailto:[EMAIL PROTECTED]]
>> Sent: Friday, June 07, 2002 5:47 PM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [JAVA3D] Shape3d Geometry
>>
>>
>> This might be a bug related to Appearance. If you turn the
>> anti-aliasing
>> "pointAttrib.setPointAntialiasingEnable( false )" to false,
>> and see if your
>> problem goes away. This work around was provided by "Kelvin" fron Sun
>> and hope this bug will be fixed in FCS.
>>
>> One way to verify it is to use DirectX Java3d version to run
>> you program.
>> If the problem goes away, this would confirm the bug is
>> caused by the one
>> mentioned above.
>>
>> Scott Y. Hong
>>
>> ----- Original Message -----
>> From: "Mark Hood" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Sent: Friday, June 07, 2002 6:47 PM
>> Subject: Re: [JAVA3D] Shape3d Geometry
>>
>>
>> > > Date:         Fri, 7 Jun 2002 15:37:50 -0700
>> > > From: Sean Sylvis <[EMAIL PROTECTED]>
>> > >
>> > > Thanks, but I should have mentioned that I am displaying
>> with cull none,
>> so
>> > > that's not the problem.
>> >
>> > I was guessing a triangle winding problem too.  I can't
>> think of a reason
>> why
>> > stripifying would make invisible geometry visible.  If
>> you're using Java
>> 3D 1.3
>> > beta 2 and have a reproducible test case, please submit it
>> and we'll take
>> a
>> > look.  FCS is right around the corner though, so if it's a
>> bug it might
>> have to
>> > wait for a patch release.
>> >
>> > -- Mark Hood
>> >
>> >
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>
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