Yep using the noddraw flag sorted my problems too, even though I'm using openGL runtime. And yes resizing problem also evident.
Interesting other problem\issue though: In the process of trying to diagnose the problem I had set the screen.properties file to 60Hz and when app exited screen was clearly still operating at 60Hz (quite a visible flicker on my monitor) even though the resolution was restored to original value. Went in to control panel to change settings and my card claimed to have reset to original refresh rate. Had to select a new refresh rate, apply it, then select my original refresh rate and apply that to get back to normal. Is this normal or yet another quirk of my machine? Cheers, Ewan ----- Original Message ----- From: "Kevin J. Duling" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 14, 2002 9:07 PM Subject: Re: [JAVA3D] Full Screen Exclusive Mode > Hmm, interesting. Yes, the noddraw flag did work for the OpenGL runtime on > this ATI card. It also suffered from the same problem of not resizing the > canvas. > > I've been trying to update my driver, but it's an odd animal. It's not > listed in any of ATI's literature. > > Thanks for the help. > > > ----- Original Message ----- > From: "Kelvin Chung" <[EMAIL PROTECTED]> > To: "Kevin J. Duling" <[EMAIL PROTECTED]> > Cc: <[EMAIL PROTECTED]> > Sent: Friday, June 14, 2002 11:40 AM > Subject: Re: [JAVA3D] Full Screen Exclusive Mode > > > > > Thanks, that is the parameter I was looking for in the archives. > > > > > > I can reproduce the OpenGL error on this machine 100% of the time. > > > It's > > > probably a driver issue and therefore outside of Sun's control. > > > > How about using the flag -Dsun.java2d.noddraw=true > > for OpenGL version also ? I got mail from others that > > it works only with this flag on for some machine. > > > > > The OpenGL > > > Runtime works flawlessly on my WinXP laptop with a GeForce2-GO. > > > > > > Is it also a known issue that under the DirectX runtime, the screen > > > resolution changes, but the canvas size does not? Jeremy's demo > > > writes the > > > words "IT WORKS!!". I can see this fine under OpenGL. Yet, under > > > DirectX,with -Dsun.java2d.noddraw=true, my screen resolution > > > changes, but I'm only > > > able to see the text "IT W" as if I'm only seeing the upper-left > > > quadrant of > > > the scene. > > > > > I'm not sure about this one. It is possible that JDK fail to deliver > > resize or repaint event to Canvas3D. > > > > Under the hood the noddraw flag will disable JDK Swing to use > > DirectX 7.0 API which is causing conflict with Java3D in > > fullscreen mode. > > > > Thanks. > > > > - Kelvin > > ---------------------- > > Java 3D Team > > SUn Microsystems Inc. > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".