On my machine here it sets it back OK after
Ewan Borland wrote: > Yep using the noddraw flag sorted my problems too, even though I'm using > openGL runtime. And yes resizing problem also evident. > > Interesting other problem\issue though: In the process of trying to diagnose > the problem I had set the screen.properties file to 60Hz and when app exited > screen was clearly still operating at 60Hz (quite a visible flicker on my > monitor) even though the resolution was restored to original value. > > Went in to control panel to change settings and my card claimed to have > reset to original refresh rate. Had to select a new refresh rate, apply it, > then select my original refresh rate and apply that to get back to normal. > Is this normal or yet another quirk of my machine? > > Cheers, > Ewan > > > ----- Original Message ----- > From: "Kevin J. Duling" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, June 14, 2002 9:07 PM > Subject: Re: [JAVA3D] Full Screen Exclusive Mode > > > >>Hmm, interesting. Yes, the noddraw flag did work for the OpenGL runtime > > on > >>this ATI card. It also suffered from the same problem of not resizing the >>canvas. >> >>I've been trying to update my driver, but it's an odd animal. It's not >>listed in any of ATI's literature. >> >>Thanks for the help. >> >> >>----- Original Message ----- >>From: "Kelvin Chung" <[EMAIL PROTECTED]> >>To: "Kevin J. Duling" <[EMAIL PROTECTED]> >>Cc: <[EMAIL PROTECTED]> >>Sent: Friday, June 14, 2002 11:40 AM >>Subject: Re: [JAVA3D] Full Screen Exclusive Mode >> >> >> >>>>Thanks, that is the parameter I was looking for in the archives. >>>> >>>>I can reproduce the OpenGL error on this machine 100% of the time. >>>>It's >>>>probably a driver issue and therefore outside of Sun's control. >>> >>>How about using the flag -Dsun.java2d.noddraw=true >>>for OpenGL version also ? I got mail from others that >>>it works only with this flag on for some machine. >>> >>> >>>>The OpenGL >>>>Runtime works flawlessly on my WinXP laptop with a GeForce2-GO. >>>> >>>>Is it also a known issue that under the DirectX runtime, the screen >>>>resolution changes, but the canvas size does not? Jeremy's demo >>>>writes the >>>>words "IT WORKS!!". I can see this fine under OpenGL. Yet, under >>>>DirectX,with -Dsun.java2d.noddraw=true, my screen resolution >>>>changes, but I'm only >>>>able to see the text "IT W" as if I'm only seeing the upper-left >>>>quadrant of >>>>the scene. >>>> >>> >>>I'm not sure about this one. It is possible that JDK fail to deliver >>>resize or repaint event to Canvas3D. >>> >>>Under the hood the noddraw flag will disable JDK Swing to use >>>DirectX 7.0 API which is causing conflict with Java3D in >>>fullscreen mode. >>> >>>Thanks. >>> >>>- Kelvin >>>---------------------- >>>Java 3D Team >>>SUn Microsystems Inc. >>> >> >> > =========================================================================== > >>To unsubscribe, send email to [EMAIL PROTECTED] and include in the > > body > >>of the message "signoff JAVA3D-INTEREST". For general help, send email to >>[EMAIL PROTECTED] and include in the body of the message "help". >> > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". -- ________________________________________________________ PGP key is here -> http://www.computerbooth.com/pgp.html * If debugging is the process of removing bugs, then programming must be the process of putting them in. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".