On my machine here it sets it back OK after

Ewan Borland wrote:
> Yep using the noddraw flag sorted my problems too, even though I'm using
> openGL runtime. And yes resizing problem also evident.
>
> Interesting other problem\issue though: In the process of trying to diagnose
> the problem I had set the screen.properties file to 60Hz and when app exited
> screen was clearly still operating at 60Hz (quite a visible flicker on my
> monitor) even though the resolution was restored to original value.
>
> Went in to control panel to change settings and my card claimed to have
> reset to original refresh rate. Had to select a new refresh rate, apply it,
> then select my original refresh rate and apply that to get back to normal.
> Is this normal or yet another quirk of my machine?
>
> Cheers,
> Ewan
>
>
> ----- Original Message -----
> From: "Kevin J. Duling" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, June 14, 2002 9:07 PM
> Subject: Re: [JAVA3D] Full Screen Exclusive Mode
>
>
>
>>Hmm, interesting.  Yes, the noddraw flag did work for the OpenGL runtime
>
> on
>
>>this ATI card.  It also suffered from the same problem of not resizing the
>>canvas.
>>
>>I've been trying to update my driver, but it's an odd animal.  It's not
>>listed in any of ATI's literature.
>>
>>Thanks for the help.
>>
>>
>>----- Original Message -----
>>From: "Kelvin Chung" <[EMAIL PROTECTED]>
>>To: "Kevin J. Duling" <[EMAIL PROTECTED]>
>>Cc: <[EMAIL PROTECTED]>
>>Sent: Friday, June 14, 2002 11:40 AM
>>Subject: Re: [JAVA3D] Full Screen Exclusive Mode
>>
>>
>>
>>>>Thanks, that is the parameter I was looking for in the archives.
>>>>
>>>>I can reproduce the OpenGL error on this machine 100% of the time.
>>>>It's
>>>>probably a driver issue and therefore outside of Sun's control.
>>>
>>>How about using the flag -Dsun.java2d.noddraw=true
>>>for OpenGL version also ? I got mail from others that
>>>it works only with this flag on for some machine.
>>>
>>>
>>>>The OpenGL
>>>>Runtime works flawlessly on my WinXP laptop with a GeForce2-GO.
>>>>
>>>>Is it also a known issue that under the DirectX runtime, the screen
>>>>resolution changes, but the canvas size does not?  Jeremy's demo
>>>>writes the
>>>>words "IT WORKS!!".  I can see this fine under OpenGL.  Yet, under
>>>>DirectX,with -Dsun.java2d.noddraw=true, my screen resolution
>>>>changes, but I'm only
>>>>able to see the text "IT W" as if I'm only seeing the upper-left
>>>>quadrant of
>>>>the scene.
>>>>
>>>
>>>I'm not sure about this one. It is possible that JDK fail to deliver
>>>resize or repaint event to Canvas3D.
>>>
>>>Under the hood the noddraw flag will disable JDK Swing to use
>>>DirectX 7.0 API which is causing conflict with Java3D in
>>>fullscreen mode.
>>>
>>>Thanks.
>>>
>>>- Kelvin
>>>----------------------
>>>Java 3D Team
>>>SUn Microsystems Inc.
>>>
>>
>>
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