> Thanks, that is the parameter I was looking for in the archives. > > I can reproduce the OpenGL error on this machine 100% of the time. > It's > probably a driver issue and therefore outside of Sun's control.
How about using the flag -Dsun.java2d.noddraw=true for OpenGL version also ? I got mail from others that it works only with this flag on for some machine. > The OpenGL > Runtime works flawlessly on my WinXP laptop with a GeForce2-GO. > > Is it also a known issue that under the DirectX runtime, the screen > resolution changes, but the canvas size does not? Jeremy's demo > writes the > words "IT WORKS!!". I can see this fine under OpenGL. Yet, under > DirectX,with -Dsun.java2d.noddraw=true, my screen resolution > changes, but I'm only > able to see the text "IT W" as if I'm only seeing the upper-left > quadrant of > the scene. > I'm not sure about this one. It is possible that JDK fail to deliver resize or repaint event to Canvas3D. Under the hood the noddraw flag will disable JDK Swing to use DirectX 7.0 API which is causing conflict with Java3D in fullscreen mode. Thanks. - Kelvin ---------------------- Java 3D Team SUn Microsystems Inc. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".