Kevin J. Duling wrote:
 > Thanks, that is the parameter I was looking for in the archives.
 >
 > I can reproduce the OpenGL error on this machine 100% of the time.  It's
 > probably a driver issue and therefore outside of Sun's control.  The OpenGL
 > Runtime works flawlessly on my WinXP laptop with a GeForce2-GO.
 >
 > Is it also a known issue that under the DirectX runtime, the screen
 > resolution changes, but the canvas size does not?  Jeremy's demo writes the
 > words "IT WORKS!!".  I can see this fine under OpenGL.  Yet, under DirectX,
 > with -Dsun.java2d.noddraw=true, my screen resolution changes, but I'm only
 > able to see the text "IT W" as if I'm only seeing the upper-left quadrant of
 > the scene.
 >

Just out of curiosuity, what happens under opengl what happens when u use that
flag, I thought i had the opengl version of java 3d installed but I see the same
effect, and am wondering if in my hacking attempts i ended up with the directX
version?

Thanks

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