Kevin J. Duling wrote: > Thanks, that is the parameter I was looking for in the archives. > > I can reproduce the OpenGL error on this machine 100% of the time. It's > probably a driver issue and therefore outside of Sun's control. The OpenGL > Runtime works flawlessly on my WinXP laptop with a GeForce2-GO. > > Is it also a known issue that under the DirectX runtime, the screen > resolution changes, but the canvas size does not? Jeremy's demo writes the > words "IT WORKS!!". I can see this fine under OpenGL. Yet, under DirectX, > with -Dsun.java2d.noddraw=true, my screen resolution changes, but I'm only > able to see the text "IT W" as if I'm only seeing the upper-left quadrant of > the scene. >
Just out of curiosuity, what happens under opengl what happens when u use that flag, I thought i had the opengl version of java 3d installed but I see the same effect, and am wondering if in my hacking attempts i ended up with the directX version? Thanks -- ________________________________________________________ PGP key is here -> http://www.computerbooth.com/pgp.html * If debugging is the process of removing bugs, then programming must be the process of putting them in. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".