Most likely his hands, in combination with a computer ;). --russell ----- Original Message ----- From: "GB Liu" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 27, 2002 2:56 PM Subject: Re: [JAVA3D] depth sorting
> Hi Dave: > > Could you please let me with what tool you port C code into Java? Thank > you! > > Best regards, > > G.B. Liu > ----- Original Message ----- > From: "David Yazel" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, June 28, 2002 5:34 AM > Subject: Re: [JAVA3D] depth sorting > > > > John Ratcliff has published an algorithm called sphere trees which would > be > > perfect for you. I have started porting his C code into Java. We will be > > using it for particles and weeds and other things where we have many > > thousands of objects which we need to render differently on every frame. > I > > don't have the port done yet, and it may be a few weeks until I finish it, > > but if you want I can send you the C source and the example app which > > demonstrates how it can be used. > > > > Dave Yazel > > > > ----- Original Message ----- > > From: "Lan Wu-Cavener" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Thursday, June 27, 2002 2:15 PM > > Subject: Re: [JAVA3D] depth sorting > > > > > > Thanks, Nitin, > > > > From what I read, the only way to do the depth sorting is to use BSP or > > this sort octree . I have not started to implement it yet. > > I also hoping there is some easier way. > > > > cheers! > > > > At 09:44 PM 6/27/2002 +0530, you wrote: > > >Lan, > > > > > >No I didn't get any response to this query...probably it is something > which > > >is very-very simple or the other way round :) > > >No I'm not doing any occlusion culing, I'm using immediate mode of > > rendering > > >because the number of geometries are huge in my view. The geometry is > > mainly > > >consisting spheres so I'll display a point for the farther component > rather > > >than a sphere . > > > > > >regards, > > >nitin > > > > > > > -----Original Message----- > > > > From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]] > > > > Sent: Thursday, June 27, 2002 8:24 PM > > > > To: Nitin.Jain > > > > Subject: Re: [JAVA3D] depth sorting > > > > > > > > > > > > Nittin, > > > > > > > > Have you got any responses directly to you? > > > > I am also interested in the answer to this question. Are you doing > > > > occlusion culling? > > > > > > > > > > > > At 01:40 PM 6/17/2002 +0530, you wrote: > > > > >Hi, > > > > > > > > > >I have thousands of geometries in my view and I know the > > > > center points, I > > > > >want to depth sort all of these. Can somebody suggest me > > > > what is the best > > > > >way to this. I also have the rotation behaviour so I have to > > > > do it at each > > > > >rotation of the model I carry out. Should I apply the > > > > rotation on all the > > > > >points and then calculate the distance of each point from > > > > the view point. Or > > > > >is there any readymade way available in Java3D to do this. > > > > > > > > > >Regards, > > > > >Nitin > > > > > > > > > >------------------------------------------------------------- > > > > --------------- > > > > >------------------------ > > > > >AS FAR AS THE LAWS OF MATHEMATICS REFER TO REALITY, THEY ARE > > > > NOT CERTAIN; > > > > >AND AS FAR AS THEY ARE CERTAIN, THEY DO NOT REFER TO > > > > REALITY. -- Albert > > > > >Einstein > > > > > > > > > >============================================================= > > > > ============== > > > > >To unsubscribe, send email to [EMAIL PROTECTED] and > > > > include in the body > > > > >of the message "signoff JAVA3D-INTEREST". For general help, > > > > send email to > > > > >[EMAIL PROTECTED] and include in the body of the message "help". > > > > > > > > Lan Wu-Cavener > > > > Dept. of Landscape Architecture > > > > > > > > > > >=========================================================================== > > >To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > >of the message "signoff JAVA3D-INTEREST". For general help, send email > to > > >[EMAIL PROTECTED] and include in the body of the message "help". > > > > Lan Wu-Cavener > > Dept. of Landscape Architecture > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".