Most likely his hands, in combination with a computer ;).

--russell
----- Original Message -----
From: "GB Liu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 27, 2002 2:56 PM
Subject: Re: [JAVA3D] depth sorting


> Hi Dave:
>
> Could you please let me with what tool you port C code into Java?  Thank
> you!
>
> Best regards,
>
> G.B. Liu
> ----- Original Message -----
> From: "David Yazel" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, June 28, 2002 5:34 AM
> Subject: Re: [JAVA3D] depth sorting
>
>
> > John Ratcliff has published an algorithm called sphere trees which would
> be
> > perfect for you.  I have started porting his C code into Java.  We will
be
> > using it for particles and weeds and other things where we have many
> > thousands of objects which we need to render differently on every frame.
> I
> > don't have the port done yet, and it may be a few weeks until I finish
it,
> > but if you want I can send you the C source and the example app which
> > demonstrates how it can be used.
> >
> > Dave Yazel
> >
> > ----- Original Message -----
> > From: "Lan Wu-Cavener" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Thursday, June 27, 2002 2:15 PM
> > Subject: Re: [JAVA3D] depth sorting
> >
> >
> > Thanks, Nitin,
> >
> >  From what I read, the only way to do the depth sorting is to use BSP or
> > this sort octree . I have not started to implement it yet.
> > I also hoping there is some easier way.
> >
> > cheers!
> >
> > At 09:44 PM 6/27/2002 +0530, you wrote:
> > >Lan,
> > >
> > >No I didn't get any response to this query...probably it is something
> which
> > >is very-very simple or the other way round :)
> > >No I'm not doing any occlusion culing, I'm using immediate mode of
> > rendering
> > >because the number of geometries are huge in my view. The geometry is
> > mainly
> > >consisting spheres so I'll display a point for the farther component
> rather
> > >than a sphere .
> > >
> > >regards,
> > >nitin
> > >
> > > > -----Original Message-----
> > > > From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]]
> > > > Sent: Thursday, June 27, 2002 8:24 PM
> > > > To: Nitin.Jain
> > > > Subject: Re: [JAVA3D] depth sorting
> > > >
> > > >
> > > > Nittin,
> > > >
> > > > Have you got any responses directly to you?
> > > > I am also interested in the answer to this question.  Are you doing
> > > > occlusion culling?
> > > >
> > > >
> > > > At 01:40 PM 6/17/2002 +0530, you wrote:
> > > > >Hi,
> > > > >
> > > > >I have thousands of geometries in my view and I know the
> > > > center points, I
> > > > >want to depth sort all of these. Can somebody suggest me
> > > > what is the best
> > > > >way to this. I also have the rotation behaviour so I have to
> > > > do it at each
> > > > >rotation of the model I carry out. Should I apply the
> > > > rotation on all the
> > > > >points and then calculate the distance of each point from
> > > > the view point. Or
> > > > >is there any readymade way available in Java3D to do this.
> > > > >
> > > > >Regards,
> > > > >Nitin
> > > > >
> > > > >-------------------------------------------------------------
> > > > ---------------
> > > > >------------------------
> > > > >AS FAR AS THE LAWS OF MATHEMATICS REFER TO REALITY, THEY ARE
> > > > NOT CERTAIN;
> > > > >AND AS FAR AS THEY ARE CERTAIN, THEY DO NOT REFER TO
> > > > REALITY. -- Albert
> > > > >Einstein
> > > > >
> > > > >=============================================================
> > > > ==============
> > > > >To unsubscribe, send email to [EMAIL PROTECTED] and
> > > > include in the body
> > > > >of the message "signoff JAVA3D-INTEREST".  For general help,
> > > > send email to
> > > > >[EMAIL PROTECTED] and include in the body of the message
"help".
> > > >
> > > > Lan Wu-Cavener
> > > > Dept. of Landscape Architecture
> > > >
> > >
> >
>
>===========================================================================
> > >To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
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> to
> > >[EMAIL PROTECTED] and include in the body of the message "help".
> >
> > Lan Wu-Cavener
> > Dept. of Landscape Architecture
> >
> >
>
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> >
>
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> >
>
>
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