Hi I'm not 100% sure but this looks very likely to a bug to me. Which relates to my projective texture problems mentioned already last week. Projective textures work fine by using TexCoord4f (I've tested this thanks to Raj's suggestion). But when I use automatic texture generation.
For example OBJECT_LINEAR, setting the planes like following: S = (1,0,0,0) T = (0,1,0,0) R = (0,0,0,0) Q = (0,0,10,0) And I have a QUAD with the Coordinates X Y Z ----------- -1, 1, 0.1 1, 1, 0.1 1, -1, 0.1 -1, -1, 0.1 Everything looks fine when I set TexCoordGeneration.TEXTURE_COORDINATE_2 but things get completly screwed when I set TexCoordGeneration.TEXTURE_COORDINATE_4 Normaly I would think I will get following texture coordinates for the vertices 1 S = -1 T = 1 R = 0 Q = 1 meaning S/Q and T/Q S/1 and T/1 so no difference to TEXTURE_COORDINATE_2 2 S = 1 T = 1 R = 0 Q = 1 3 S = 1 T = -1 R = 0 Q = 1 4 S = -1 T = -1 R = 0 Q = 1 But I get a completly different Image as with TexCoordGeneration.TEXTURE_COORDINATE_2 WHY????? -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".