Dave, It would be nice if you can send me the C code and the example app. Please, do tell us when the porting to Java is done.
Thanks, nitin > -----Original Message----- > From: David Yazel [mailto:[EMAIL PROTECTED]] > Sent: Friday, June 28, 2002 1:05 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] depth sorting > > > John Ratcliff has published an algorithm called sphere trees > which would be > perfect for you. I have started porting his C code into > Java. We will be > using it for particles and weeds and other things where we have many > thousands of objects which we need to render differently on > every frame. I > don't have the port done yet, and it may be a few weeks until > I finish it, > but if you want I can send you the C source and the example app which > demonstrates how it can be used. > > Dave Yazel > > ----- Original Message ----- > From: "Lan Wu-Cavener" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, June 27, 2002 2:15 PM > Subject: Re: [JAVA3D] depth sorting > > > Thanks, Nitin, > > From what I read, the only way to do the depth sorting is to > use BSP or > this sort octree . I have not started to implement it yet. > I also hoping there is some easier way. > > cheers! > > At 09:44 PM 6/27/2002 +0530, you wrote: > >Lan, > > > >No I didn't get any response to this query...probably it is > something which > >is very-very simple or the other way round :) > >No I'm not doing any occlusion culing, I'm using immediate mode of > rendering > >because the number of geometries are huge in my view. The geometry is > mainly > >consisting spheres so I'll display a point for the farther > component rather > >than a sphere . > > > >regards, > >nitin > > > > > -----Original Message----- > > > From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]] > > > Sent: Thursday, June 27, 2002 8:24 PM > > > To: Nitin.Jain > > > Subject: Re: [JAVA3D] depth sorting > > > > > > > > > Nittin, > > > > > > Have you got any responses directly to you? > > > I am also interested in the answer to this question. Are > you doing > > > occlusion culling? > > > > > > > > > At 01:40 PM 6/17/2002 +0530, you wrote: > > > >Hi, > > > > > > > >I have thousands of geometries in my view and I know the > > > center points, I > > > >want to depth sort all of these. Can somebody suggest me > > > what is the best > > > >way to this. I also have the rotation behaviour so I have to > > > do it at each > > > >rotation of the model I carry out. Should I apply the > > > rotation on all the > > > >points and then calculate the distance of each point from > > > the view point. Or > > > >is there any readymade way available in Java3D to do this. > > > > > > > >Regards, > > > >Nitin > > > > > > > >------------------------------------------------------------- > > > --------------- > > > >------------------------ > > > >AS FAR AS THE LAWS OF MATHEMATICS REFER TO REALITY, THEY ARE > > > NOT CERTAIN; > > > >AND AS FAR AS THEY ARE CERTAIN, THEY DO NOT REFER TO > > > REALITY. -- Albert > > > >Einstein > > > > > > > >============================================================= > > > ============== > > > >To unsubscribe, send email to [EMAIL PROTECTED] and > > > include in the body > > > >of the message "signoff JAVA3D-INTEREST". For general help, > > > send email to > > > >[EMAIL PROTECTED] and include in the body of the > message "help". > > > > > > Lan Wu-Cavener > > > Dept. of Landscape Architecture > > > > > > >============================================================= > ============== > >To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > >of the message "signoff JAVA3D-INTEREST". For general help, > send email to > >[EMAIL PROTECTED] and include in the body of the message "help". > > Lan Wu-Cavener > Dept. of Landscape Architecture > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".