Hi

Alright I checked it up with an example OpenGL 1.3 program which
should actually do the same and the behaviour Java3D is showing
is 100% wrong! It seems as in TexCoordGeneration.TEXTURE_COORDINATE_4
the Q Plane is not set correctly or not activated right. At least I get
the same visual behaviour when I do not set the Q-Plane in my OpenGL code!

This is really a pitty because this was the last brick missing in my
realtime shadow code for J3D :-(.

EOF,
 J.D.

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