Hm, may a SUN guy should comment on the topic? SharedGroups are a powerful
concept - if they work!

? Is it a bug, then will it be fixed?
? Is it a misunderstanding, then how should they be used?
? If non of the former, it should be documented that Links/SharedGroups
should be avoided bc. they don't work and replaced by cloneTree() whereever
possible?

There are some constructs that are hard to do w/o SharedGroup, e.g. if you
wanted to spin all trees on a terrain synchronously by just updating a
single TG.

Currently this can be done for a tree typically is a trivial sub-scenegraph.
But dare the tree is a fractally computed one, that consists of many Nodes
itself! See the effect from my sample....

- J

----- Original Message -----
From: "Lan Wu-Cavener" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 05, 2002 9:05 PM
Subject: Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D bug??


> Yes, memory usage is huge, performance is poor compared to what I am using
> (Geometry By-Reference) now. I only turned the visibility on or off to
> avoid detaching the BranchGroup( another performance drop). But has never
> had geometry being altered or mix up. I don't use beta version either.
>
>
> At 01:54 PM 7/5/2002 -0500, you wrote:
>
> >Increased memory usage, poorer than expected performance, renderbin
> >crashes (stopped when sharedgroups/links were removed), and geometry
> >seemingly getting altered and mixed up (a leg on one of my characters
> >suddenly replaced by a tree).  That sort of thing.  That was with 1.2
> >though... haven't tried with the most recent beta.
> >

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