I know we don't all have beefy computers, but I'm not having any performance problems with similar geometry & number of transforms -- I'm morphing, translating, rotating also.
Anyway, this is a little off topic, but is there a consistent benchmark that we can use here to help expectations of folks when it comes to their own configurations? or could/should one be developed? to me, it's hard to know whether or not it's their program or their hardware that's hurting their fps. have a good one Zaki ----- Original Message ----- From: "RWGRAY" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, July 06, 2002 8:14 AM Subject: Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D bug?? > I too have had "problems" with Link/SharedGroup. > > Not so much "problems" but disappointment with memory usage. > > I had thought that by using Link/SharedGroup I could save a lot of memory > usage. It turned out that it didn't save me any memory usage at all. > > I thought it was because the geometry I was using (my own definition of a > sphere of about 260 triangles) was far too simple to realize any saving in > memory. I was trying to find a way to have 300 spheres in the scene and > still get great performance. Then I thought maybe it was because for each > link I still needed a BranchGroup, 4 TransformGroups (for positioning, > orientation, spinability, orbitability) and that maybe that was what was > taking up any saving I might otherwise have realized by using > Link/SharedGroup. > > I would also love to hear from the Java 3D development team on the usage, > performance expectation, do's and don'ts of using Link/SharedGroup. > > Cheers, > Bob Gray > > > -----Original Message----- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Joerg 'Herkules' Plewe > Sent: Saturday, July 06, 2002 5:20 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D > bug?? > > > Hm, may a SUN guy should comment on the topic? SharedGroups are a powerful > concept - if they work! > > ? Is it a bug, then will it be fixed? > ? Is it a misunderstanding, then how should they be used? > ? If non of the former, it should be documented that Links/SharedGroups > should be avoided bc. they don't work and replaced by cloneTree() whereever > possible? > > There are some constructs that are hard to do w/o SharedGroup, e.g. if you > wanted to spin all trees on a terrain synchronously by just updating a > single TG. > > Currently this can be done for a tree typically is a trivial sub-scenegraph. > But dare the tree is a fractally computed one, that consists of many Nodes > itself! See the effect from my sample.... > > - J > > ----- Original Message ----- > From: "Lan Wu-Cavener" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, July 05, 2002 9:05 PM > Subject: Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D bug?? > > > > Yes, memory usage is huge, performance is poor compared to what I am using > > (Geometry By-Reference) now. I only turned the visibility on or off to > > avoid detaching the BranchGroup( another performance drop). But has never > > had geometry being altered or mix up. I don't use beta version either. > > > > > > At 01:54 PM 7/5/2002 -0500, you wrote: > > > > >Increased memory usage, poorer than expected performance, renderbin > > >crashes (stopped when sharedgroups/links were removed), and geometry > > >seemingly getting altered and mixed up (a leg on one of my characters > > >suddenly replaced by a tree). That sort of thing. That was with 1.2 > > >though... haven't tried with the most recent beta. > > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".