At 04:36 PM 7/2/2002 -0400, you wrote:
>We have 100's of thousands of trees without a memory issue.  We use shared
>groups and links for all trees, boulders and other objects throughout the
>world.  We have not seen an explosion of memory, but at the same time we use
>a spatial grid for managing all the objects and are constantly reusing what
>we call PositionedNodes (TG -> BG -> Link -> SG) over and over again.

Could you please post a code snippet show how your spatial grid manage all
the objects?

>  We use an imposter
>system to show trees at a distance, but each tree imposter is just part of
>one huge geometry array that we update on every frame, not its own seperate
>instance.

I am curious how you did this. How did you set the part of the geometry
array to a tree?

Thank you in advance!

Lan

>Dave
>
>
>-----Original Message-----
>From: Joerg 'Herkules' Plewe [mailto:[EMAIL PROTECTED]]
>Sent: Tuesday, July 02, 2002 4:06 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D
>bug??
>
>
>Hm, nobody seems to be interested in this topic. Does someone here actually
>USE SharedGroups?
>
>If not, how do you distribute e.g. thousends of trees on a terrain? Cloning?
>I think cloning might be good as long as the object in question consists of
>a single group. But in case it's more complex....
>
>Additionally, the behavior I observer looks slightly like a bug. I could
>provide an example program if somebody wants me to.
>
>Is there any additionaly information in Links/SharedGroups?
>
>
>----- Original Message -----
>From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Saturday, June 29, 2002 5:40 PM
>Subject: [JAVA3D] Trouble with Link/SharedGroup
>
>
> > Hi All!
> >
> > I have some difficulty understanding the behavior of a Link/SharedGroup
> > construct in the scenegraph.
> > I need to deploy lots of identical objects to a scene (e.g. tanks,
>soldiers)
> > and thought that placing the object into a SharedGroup and using it with
> > combinations of TransformGroup and Link nodes.
> > This should save a lot of memory. Now, trying it, memory consumption
> > EXPLODED!!!
> >
>
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Lan Wu-Cavener
Dept. of Landscape Architecture

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