Chien Yang wrote:
>Joerg,
>
> FYI. The bug is in BranchGroup under SharedGroup. Due to this bug,
>the use of BranchGroup under a SharedGroup should only be so if it is
>necessary, such as the need to detach/attach dynamically.
> In your test program, you've created a n-level deep sub-graph,
>with a BranchGroup at each begining level :
>
> /**
> * Create subgraph of a certain depth.
> */
> static int numNodesCreated = 0;
> Node createDeepSubGraph( int depth )
> {
> BranchGroup g = new BranchGroup();
> // If possible replace the above line with :
> // Group g = new Group();
> // as a workaround.
>
> ..... deleted code .....
>
>
> }
>
>and the final sub-graph is added to a SharedGroup. Hence creating
>a scene-graph consists of a SharedGroup with n BranchGroups, in
>a skewed arrangement; a possibly worst case for this bug. :-)
>
>The workaround to this bug is not to use BranchGroup under SharedGroup
>if possible. If BranchGroup is really needed under SharedGroup, use
>flat and shallow sub-graph rather than deep and skewed sub-graph.
>
>thanks,
> Chien Yang
> Java 3D Team.
>
>
>
We use this construct a lot in Xj3D so I'd like a little more
information. What do you mean by shallow.
We get a lot of this to support DEF's in VRML. All VRML nodes have a BG
above them to allow detaching at runtime. If the node is DEFed its
wrapped in a sharedGroup like this
SG
BG
VRMLNode(Say Group)
SG
BG
VRMLNode(Say Shape)
Can you also detail the effects, I've seen mention performance or memory usage
problems.
A finally, is this something that will wait till 1.4 to fix or are their plans for a
release before 1.4?
--
Alan Hudson
President: Yumetech, Inc. http://www.yumetech.com/
Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/
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