Hello, everyone,
I have a question about Java3D, could you help me?
I found that the calculation of lighting in Java3D depend on the
view-axis, this cause some problems when I deal with some images from
cameras with different view-axis. I want to composite these images into
another image to simulate a large view lens.
However, OpenGL has a switch to change the parameter of lighting
calculation. I want to change the switch to make the calculation of lighting
not depend on the view-axis.
Does Java3D has some swicths to change the parameters about lighting
calculation? or can I change the OpenGL parameters in Java3D? iin Java,
how to do?
Thank you in advance!
Haiquan Yang
AIST, Japan
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