Hello, everyone, I have a question about Java3D, could you help me?
I found that the calculation of lighting in Java3D depend on the view-axis, this cause some problems when I deal with some images from cameras with different view-axis. I want to composite these images into another image to simulate a large view lens. However, OpenGL has a switch to change the parameter of lighting calculation. I want to change the switch to make the calculation of lighting not depend on the view-axis. Does Java3D has some swicths to change the parameters about lighting calculation? or can I change the OpenGL parameters in Java3D? iin Java, how to do? Thank you in advance! Haiquan Yang AIST, Japan =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".