>On Fri, 17 Jan 2003 18:08:54 +0900, Haiquan Yang <[EMAIL PROTECTED]> wrote:

>Hello, everyone,
>
>      I have a question about Java3D, could someone help me?
>
>      I found that the calculation of lighting in Java3D depend on the
>view-axis, this cause some problems when I deal with some images from
>cameras with different view-axis. I want to composite these images into
>another image to simulate a large view lens.
>     However, OpenGL has a switch to change the parameter of lighting
>calculation. In OpenGL, the lighting calculation can be set to depend on the
>position of the eye point. This is suitable to my case.
>     Does Java3D has some swicths to change the parameters about lighting
>calculation? or can I change the OpenGL parameters in Java3D? in Java,
>how to do?
>

One parameter that I'm aware of is in the View class and is:

View.setLocalEyeLightingEnable( boolean flag )

Check the docs to see if this what you're after.

Regards


Vaidya

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