>On Fri, 17 Jan 2003 18:08:54 +0900, Haiquan Yang <[EMAIL PROTECTED]> wrote:
>Hello, everyone, > > I have a question about Java3D, could someone help me? > > I found that the calculation of lighting in Java3D depend on the >view-axis, this cause some problems when I deal with some images from >cameras with different view-axis. I want to composite these images into >another image to simulate a large view lens. > However, OpenGL has a switch to change the parameter of lighting >calculation. In OpenGL, the lighting calculation can be set to depend on the >position of the eye point. This is suitable to my case. > Does Java3D has some swicths to change the parameters about lighting >calculation? or can I change the OpenGL parameters in Java3D? in Java, >how to do? > One parameter that I'm aware of is in the View class and is: View.setLocalEyeLightingEnable( boolean flag ) Check the docs to see if this what you're after. Regards Vaidya =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".