Hello, everyone,
I have a question about Java3D, could someone help me? I found that the calculation of lighting in Java3D depend on the view-axis, this cause some problems when I deal with some images from cameras with different view-axis. I want to composite these images into another image to simulate a large view lens. However, OpenGL has a switch to change the parameter of lighting calculation. In OpenGL, the lighting calculation can be set to depend on the position of the eye point. This is suitable to my
case.
Does Java3D has some swicths to change the parameters about lighting calculation? or can I change the OpenGL parameters in Java3D? in Java, how to do? Thank you in advance! Haiquan Yang AIST, Japan |
- [JAVA3D] lighting calculation Haiquan Yang
- Re: [JAVA3D] lighting calculation Haiquan Yang
- Re: [JAVA3D] lighting calculation Raj N. Vaidya
- Re: [JAVA3D] lighting calculation Haiquan Yang
- Re: [JAVA3D] lighting calculation Raj N. Vaidya
- Re: [JAVA3D] lighting calculation Haiquan Yang
- Re: [JAVA3D] lighting calculation Raj N. Vaidya
- Re: [JAVA3D] lighting calculation Raj N. Vaidya