Hello, everyone,

      I have a question about Java3D, could someone help me?

      I found that the calculation of lighting in Java3D depend on the
view-axis, this cause some problems when I deal with some images from
cameras with different view-axis. I want to composite these images into
another image to simulate a large view lens.
     However, OpenGL has a switch to change the parameter of lighting
calculation. In OpenGL, the lighting calculation can be set to depend on the
position of the eye point. This is suitable to my case.
     Does Java3D has some swicths to change the parameters about lighting
calculation? or can I change the OpenGL parameters in Java3D? in Java,
how to do?

     Thank you in advance!

      Haiquan Yang

             AIST, Japan

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